Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you’re wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige.
On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind. If you buy a card, you pay its price in chips and add it to your playing area. To reserve a card—in order to make sure you get it, or, why not, your opponents don’t get it—you place it in front of you face down for later building; this costs you a round, but you also get gold in the form of a joker chip, which you can use as any gem.
All of the cards you buy increase your wealth as they give you a permanent gem bonus for later buys; some of the cards also give you prestige points. In order to win the game, you must reach 15 prestige points before your opponents do.
This tournament will use the base game with rules as published by Space Cowboys. Games will be supplied.
16 player heat, followed immediately by a 4 player final.
If any of the winners are not able to play in the final, the closest second-place players will also advance to the final. “Closest” is defined by the percentage of the winner’s score the player in second place had, not by the difference between the highest score and the second-highest score.
- The player who has purchased the fewest development cards.
- Reverse turn order
How to Sign up
Signups will take place on Warhorn. We will take 16 players plus 6 alternates. If the tournament is not full by Saturday morning, a signup sheet will be posted for players to register on-site.
This tournament will award Meeple League points. You can find out more about the League at www.meepleleague.com
You may sign up ahead of time on Warhorn.