GHR-BIS20-01: Excellent Words and Deeds Word of your excellent deeds has reached an unknown merchant in the North. Their envoy has brought a proposal asking you to travel to March of Bissel to hear the…
GHR-BIS20-01: Excellent Words and Deeds Word of your excellent deeds has reached an unknown merchant in the North. Their envoy has brought a proposal asking you to travel to March of Bissel to hear the…
GHR-ADP19-02: The Sinister Secret of Saltmarsh Part 2 Heroes explore the secrets of a Haunted House near the town of Saltmarsh, and discover a mysterious ship known as the Sea Ghost. An eight hour stand-alone/Universal/Urban and Dungeon…
GHR-ADP19-02: The Sinister Secret of Saltmarsh Part 1 Heroes explore the secrets of a Haunted House near the town of Saltmarsh, and discover a mysterious ship known as the Sea Ghost. An eight hour stand-alone/Universal/Urban and Dungeon…
GHR-ADP19-04: Salvage Operation When a ship missing for years is spotted adrift at sea, its one-time owner sees a final chance to recover a lost fortune. A Stand-Alone/Tactical/Dungeon adventure for levels 3…
GHR-ADP19-01 Forge of Fury (Round 2) Two centuries past, the dwarven smith Durgeddin the Black carved out a secret stronghold from the caverns riddling a hill known as the Stone Tooth. Laboring ceaselessly in their halls…
GHR-ADP19-01 Forge of Fury (Round 1) Two centuries past, the dwarven smith Durgeddin the Black carved out a secret stronghold from the caverns riddling a hill known as the Stone Tooth. Laboring ceaselessly in their halls…
GHR-KET20-01: The Tomb of Ra Man Nu The fool of a son, Aziz has stumbled across a hidden tomb. He believes this to be the tomb of Ra Man Nu, a famed Grey Walker of Istus. Of…