Event

CCC-MAG01-03: The Clock That Didn’t Tick

Disappearing shipments, missing alchemists—and proven musical acts whose rehearsals sound terrible! Instead of showing off Thentia to potential trading partners and giving the locals something to celebrate, the pall over this year’s Magic and Gold Festival threatens to drive business to Melvaunt and give the locals a reason to riot.

The Clock that didn’t Tick is a four hour adventure optimized for APL 13. You must have a legal tier 3 character to participate.

A Dungeons & Dragons Adventurers League event for characters level 11-16 (Tier 3)

What is the Adventurers League?

This is the official organized play campaign for D&D, the world's most famous and popular Role Playing Game, using the 5th edition ruleset. Players take the roles of wizards and warriors and find their way through a hostile fantasy environment. Each player must have an Adventurers League legal character with them. Learn more about the D&D Adventurers League.

A Dungeons & Dragons Adventurers League scheduled RPG game for characters level 11-16 (Tier 3)

Start:
Sun 9:00am (Mar 15)
End:
Sun 1:00pm (Mar 15)
Room:
Ballroom
Table:
162
Spaces:
7
GM:
  • Patrick Paulsen Patrick Paulsen
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